Xbox live Series X|S consoles then support some of AMD FidelityFX features

What just developed? During Microsoft company Game Stack Live 2021, AMD announced it has designed the FidelityFX feature set for Microsoft Xbox Succession X|S developers. As you probably know, the Xbox is delivered by an 8-core AMD Zen 2 CPU then an RDNA 2-class GPU. From now on, we should start seeing Xbox 360 system Series X|S games containing AMD FidelityFX’s Variable Shade providing, Contrast Adaptive Sharpening, together with the recently updated Denoiser.

AMD Fidelity FOREIGN EXCHANGE CURRENCY is an open-source package over technologies with cross-platform maintain used to improve graphics quality without sacrificing the game’s performing. FidelityFX already features eight technologies, including Set off Adaptive Sharpening (CAS), Bundled Adaptive Compute Ambient Obturation (CACAO), variable rate treatment (VRS), Stochastic Screen Place Reflections (SSSR), Denoiser, Luminance Preserving Mapper (LPM), Simple Pass Downsampler (SPD), and as a consequence Parallel Sort (radix types algorithm).

In addition to these, ADVANCED MICRO DEVICES is also developing FidelityFX Super Rez which is the company’s take on Nvidia DLSS and is also also expected to release later this cyber monday for PC and video game consoles.

For now, the Xbox Shows X|S will only support a few of the eight technologies incorporated FidelityFX, but more may come after that. The Xbox Series X|S Game Development Kit (GDK) now includes VRS to boost performance by varying all shading rate, CAS toward sharpen and scale a graphic, and the ray-traced reflections and as well shadows Denoiser.

The introduction of FidelityFX close to the new Xbox consoles should really pave the way to a more friendly cross-platform development environment. Basically devs work on a fresh developed game for NOTEBOOK and Xbox consoles, the entire implementation of FidelityFX may be possible for both versions all at once, saving precious time and resources for other tasks.

Moreover, exercising with FidelityFX for consoles is required to be more manageable than for the PC platform as the previously come with a specific configuration (or two), while PCs have always been inherently modular which adds their complexity layer due to the particular possible configurations devs may account for.

Support for FidelityFX on PlayStation 5 was not announced yet. However , Sony’s console is also powered caused by AMD RDNA 2 website graphics, so it should come after a while.

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