What just occurred? Valve, and a lot of other game developers, of don’t give much towards its legacy titles, add Left 4 Dead, Entrada, and the Half-Life series (barring Alyx). The company might appropriate the occasional bug if a developers (who seem to just work at whatever they please) feel like it, but that’s about it. Your changed recently, with the unannounced release of a new Beta update branch for Half-Life 2 .
The Beta update makes several minute but important changes to Half-Life 2, most of which tend geared toward making the game set you back and look as good as it am able on Valve’s upcoming Water Deck handheld PC. Most of us get to some of the bigger within a moment, but first, credit which is where credit is due: YouTuber Tyler McVicker spotted the Beta branch update and qualora into the game to find out specifically what was changed.
This is popular because Valve itself has never yet uploaded a full changelog for this mysterious update. This way, McVicker’s findings might not even be exhaustive — other evolves could be waiting somewhere amongst players but are currently undiscovered.
At the least, most importantly from a playability outlook, McVicker states that the Beta branch brings a “significant number” of fixes to make sure you long-standing bugs that have been outlined by the community for years. That he doesn’t offer many special examples but notes if the Buggy (or Scout Car) available in the Highway teen level is no longer a “copy-paste job” from Half-Life associated with: Episode 2 . I’m ‘t entirely sure what your dog is referring to here; it has been so long since the last time I do even touched this series, merely… Good for Valve, I suppose. We could have to take McVicker’s word on the other bug fixes.
Also important are changes to Half-Life 2’s UI. It finally supports ultrawide resolutions, and the HUD now scales properly to different screen resolutions. In fact, the HUD and game aspect ratio can be altered independently, if you prefer your UI elements to be sized and positioned a bit differently than the default layout.
Half-Life 2’s FOV cap has also been increased to 110, and the game now supports the Vulkan graphics rendering API, which should work far better with the Steam Deck’s custom Linux distro, SteamOS (and Linux distros in general). Vulkan also has the potential to increase performance in some games, as it’s less CPU-heavy and generally offers superior cross-platform support compared to older APIs.
Half-Life 2’s beta branch update still has hiccups. McVicker notes that the game suffers from some micro-stuttering while running the patch, and there are undoubtedly a few other problems he hasn’t discovered yet. Still, we hope that that minor issue (and any others) will be ironed out by the time the patch fully releases, whenever that might be.